Q?: Work Units Finishing Before Target Time

Message boards : Number crunching : Q?: Work Units Finishing Before Target Time

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Michael G.R.

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Message 63147 - Posted: 3 Sep 2009, 19:10:13 UTC

Hi,

Sorry if this has been answered somewhere else. I performed a few searches on the forum and couldn't find anything...

My question is about target times. I've set mine to 10 hours, but I very frequently see work units finish before (sometimes at 5 hours, 7 hours, even 2-3 hours).

Looking at my "tasks" in my account, they seem to have finished successfully, uploaded to the server, and I'm getting credit for them.

What I'm wondering is: Is this normal? What's the reason for it? Is it a sign of something else (do I close boinc too often/put it on snooze? Does this somehow corrupt checkpoints and make the WU finish?)

Thanks.
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Message 63159 - Posted: 4 Sep 2009, 7:58:43 UTC
Last modified: 4 Sep 2009, 7:59:13 UTC

This looks like the right place.

I've had some finish short of my run time since we went over to this new 1.97app

all these are from my different rigs after restarting in the mornings.

Some tasks go for a few minutes others half an hour or so as you can see none

have hit the 100 model limit or whatever it is now there was still time to do more.

# cpu_run_time_pref: 14400
Fullatom mode ..
======================================================
DONE :: 20 starting structures 8211.84 cpu seconds
This process generated 20 decoys from 20 attempts
======================================================

======================================================
DONE :: 17 starting structures 9754.09 cpu seconds
This process generated 17 decoys from 17 attempts
======================================================

======================================================
DONE :: 22 starting structures 7997.82 cpu seconds
This process generated 22 decoys from 22 attempts
======================================================
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Message boards : Number crunching : Q?: Work Units Finishing Before Target Time



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